The original "Legend of Zelda" for the Nintendo Entertainment System is a massive, open-world game - and it could've been even bigger.
That's because the game's voluminous open-world was actually cut in half before the game's release; the lower half is known as the game's "minus world," where elements of the game could be tested by its developers at Nintendo.
Here's a look at what that means in practice:
The original "Super Mario Bros." notoriously has a glitch that enables players to access hundreds of hidden levels - many of which are full of bizarre, often broken elements - and it's far from the only one. Even modern games often contain elements that are hidden from players; entire levels, enemies, bosses, and sections of story are relegated to these hidden places.
In the case of the original "Legend of Zelda," a full half of the game's open-world environment was employed as a "minus world."
What he found, unsurprisingly, is mostly a mess.
That's because the minus world was never intended for players - it was an area where code could be tested, and played, before being implemented into the playable game. As such, enemies glitch into existence, and text is often garbled, and some of the areas look like replicas of areas you may have seen in the game (albeit with weird aberrations). You probably don't want to play this stuff, as interesting as it looks.
That said, it's a fascinating look into a gaming classic during its creation - check out the full video right here: